PanoShard
360 Gigapixel Panorama Framework
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GameObjectTileSystem.cs File Reference

Classes

class  Reshardic.PanoShard.Generators.GameObjectTileSystem
 GameObject-based tile system implementation. Uses cached Renderer references and a single reusable MaterialPropertyBlock to eliminate per-call allocations. More...
 

Namespaces

namespace  Reshardic
 
namespace  Reshardic.PanoShard
 
namespace  Reshardic.PanoShard.Generators