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PanoShard
360 Gigapixel Panorama Framework
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Classes | |
| class | GameObjectTileSystem |
| GameObject-based tile system implementation. Uses cached Renderer references and a single reusable MaterialPropertyBlock to eliminate per-call allocations. More... | |
| interface | ITileSystem |
| class | SphereSegmentGenerator |
| class | TileLoader |
| Manages the loading, caching, and rendering of spherical panorama tiles for a 360-degree view. More... | |