PanoShard
360 Gigapixel Panorama Framework
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Reshardic.PanoShard.Generators Namespace Reference

Classes

class  GameObjectTileSystem
 GameObject-based tile system implementation. Uses cached Renderer references and a single reusable MaterialPropertyBlock to eliminate per-call allocations. More...
 
interface  ITileSystem
 
class  SphereSegmentGenerator
 
class  TileLoader
 Manages the loading, caching, and rendering of spherical panorama tiles for a 360-degree view. More...