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PanoShard
360 Gigapixel Panorama Framework
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Classes | |
| class | Reshardic.PanoShard.Generators.GameObjectTileSystem |
| GameObject-based tile system implementation. Uses cached Renderer references and a single reusable MaterialPropertyBlock to eliminate per-call allocations. More... | |
Namespaces | |
| namespace | Reshardic |
| namespace | Reshardic.PanoShard |
| namespace | Reshardic.PanoShard.Generators |