PanoShard
360 Gigapixel Panorama Framework
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UnifiedTouchInput.cs File Reference

Classes

struct  Reshardic.PanoShard.Input.UnifiedTouch
 Represents a touch sample abstracted from either input backend. More...
 
class  Reshardic.PanoShard.Input.UnifiedTouchInput
 Provides per-frame access to touch samples that work with both the legacy and new input systems. More...
 

Namespaces

namespace  Reshardic
 
namespace  Reshardic.PanoShard
 
namespace  Reshardic.PanoShard.Input
 

Enumerations

enum  Reshardic.PanoShard.Input.UnifiedTouchPhase {
  Reshardic.PanoShard.Input.Began , Reshardic.PanoShard.Input.Moved , Reshardic.PanoShard.Input.Stationary , Reshardic.PanoShard.Input.Ended ,
  Reshardic.PanoShard.Input.Canceled
}
 Normalized touch phase values that remain consistent across Unity's legacy and new input systems. More...