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PanoShard
360 Gigapixel Panorama Framework
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Classes | |
| struct | Reshardic.PanoShard.Input.UnifiedTouch |
| Represents a touch sample abstracted from either input backend. More... | |
| class | Reshardic.PanoShard.Input.UnifiedTouchInput |
| Provides per-frame access to touch samples that work with both the legacy and new input systems. More... | |
Namespaces | |
| namespace | Reshardic |
| namespace | Reshardic.PanoShard |
| namespace | Reshardic.PanoShard.Input |
Enumerations | |
| enum | Reshardic.PanoShard.Input.UnifiedTouchPhase { Reshardic.PanoShard.Input.Began , Reshardic.PanoShard.Input.Moved , Reshardic.PanoShard.Input.Stationary , Reshardic.PanoShard.Input.Ended , Reshardic.PanoShard.Input.Canceled } |
| Normalized touch phase values that remain consistent across Unity's legacy and new input systems. More... | |