| AngularDistance(Vector3 direction1, Vector3 direction2) | Reshardic.PanoShard.MathUtility | inlinestatic |
| AngularDistanceRadians(Vector3 direction1, Vector3 direction2) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ClampLatitude(float latitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ClampUV(Vector2 uv) | Reshardic.PanoShard.MathUtility | inlinestatic |
| Deg2Rad | Reshardic.PanoShard.MathUtility | static |
| DirectionBack | Reshardic.PanoShard.MathUtility | static |
| DirectionBottom | Reshardic.PanoShard.MathUtility | static |
| DirectionFront | Reshardic.PanoShard.MathUtility | static |
| DirectionLeft | Reshardic.PanoShard.MathUtility | static |
| DirectionRight | Reshardic.PanoShard.MathUtility | static |
| DirectionTop | Reshardic.PanoShard.MathUtility | static |
| FromAngles(float horizontalAngle, float verticalAngle) | Reshardic.PanoShard.MathUtility | inlinestatic |
| FromLonLat(float longitude, float latitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| FromLonLatRadians(float longitude, float latitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| FromUV(Vector2 uv) | Reshardic.PanoShard.MathUtility | inlinestatic |
| FromUV(float u, float v) | Reshardic.PanoShard.MathUtility | inlinestatic |
| GenerateGrid(int horizontalCount, int verticalCount) | Reshardic.PanoShard.MathUtility | inlinestatic |
| GenerateRing(float latitude, int count) | Reshardic.PanoShard.MathUtility | inlinestatic |
| IsValidUV(Vector2 uv) | Reshardic.PanoShard.MathUtility | inlinestatic |
| NormalizeLongitude(float longitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| OffsetDirection(Vector3 direction, float horizontalOffset, float verticalOffset) | Reshardic.PanoShard.MathUtility | inlinestatic |
| OffsetDirectionUV(Vector3 baseDirection, Vector2 uvOffset) | Reshardic.PanoShard.MathUtility | inlinestatic |
| Rad2Deg | Reshardic.PanoShard.MathUtility | static |
| SlerpDirection(Vector3 from, Vector3 to, float t) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToAngles(Vector3 direction, out float horizontalAngle, out float verticalAngle) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToAnglesVector(Vector3 direction) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToLonLat(Vector3 direction, out float longitude, out float latitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToLonLatRadians(Vector3 direction, out float longitude, out float latitude) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToLonLatVector(Vector3 direction) | Reshardic.PanoShard.MathUtility | inlinestatic |
| ToUV(Vector3 direction) | Reshardic.PanoShard.MathUtility | inlinestatic |